
"This
is not a spoon?" |
Having
recently seen "Le Fabuleux Destin d'Amélie Poulain"
("Amélie") in its original French version, with
subtitles in English, I was very curious to see what a trailer made
for English-speaking North Americans would look , sound, and "feel"
like.
I found the North American English trailer on the Apple site, downloaded
it, and was immediately appalled as soon as it began playing on my Mac!
"Oh no, there they go again!" was my first immediate
reaction.
The original French trailer is
here (http://www.amelie-lefilm.com/popup/annonce/bande_annonce.htm)
The US English trailer is here
(https://www.youtube.com/watch?v=HUECWi5pX7o)
Have a look at this one, it is in French with English subtitles, it has not been as sensationalized as the official US English trailer (https://www.youtube.com/watch?v=vD0h-Nb5qhs).
As I was beginning to collect material for a series of articles on "animation
as (commercial) entertainment & animation as an art form," it was
immediately obvious to me that this recent murdering of Amélie
had something to contribute to my chosen topic. So when I said: "Oh
no, there they go again!" I meant some things I will want to
come back to and explore in this series of 6 articles, articles presented
at the rate of one every second month.
A word or two about where I am coming from: I have been a painter for
almost forty years, and only fairly recently came to animation when
forced to drop natural media and embark on a working journey strictly
confined to digital tools (due to sudden severe allergies to paint and
other fumes). Animation, in the habitual sense, never was nor is much
of a concern for me, but animation as the introduction of the element
of "time" (and music) in the painting process is now a fascination,
growing bigger every day.
Not being married to story telling and character animation, in fact
being often bored by it (with great remarkable exceptions, examples
of which will be given later), I have looked at traditional animation
with very little admiration and interest (read the following discussion
between a Canadian animator, Stephen Arthur, and me here:
http://mypage.direct.ca/w/writer/dialectic.html).
It seems to me as if most of the traditional narrative animation is
endlessly repeating itself. With minor variations, the form seems to
have been set a long time ago (Disney?) and is not ready to be changed,
at least not for as long as the control of what is acceptable (and supported)
remains in the usual hands.
In fact, there even seems to exist more than "just" a pressure
from the top down to remain within and surrender to the usual form.
There is also a lot of self imposed pressure on the part of the animators
themselves.
Taking part in a panel discussion (teachers' symposium) at the last SAFO, I caught
myself saying that "most people seem to want to do exactly the
same work the major studios are doing, only with less money."
I still stand by that remark, and I think it points to something very
basic that is behind the poor state of animation -especially as an art
form- today.
Why do I posit that "habitual animation" today is far from
being Art?
Let's look at a few things: for many centuries, our best artists ("best"
as in Rembrandt, Vermeer, Velasquez, Chardin, Corot, Pissarro, Cézanne,
Monet, Marquet, Braque, Morandi, Giacometti, de Kooning, Pollock, Kline,
Guston, Rothko, and many more) have worked very hard trying to get (and
show) glimpses of "the real" as it can be experienced prior
to the setting in of the filtering effects of societal norms and models.
In other words, artists have tried very hard to connect with what they
saw before knowing what it was they were looking at, and in trying to
do so, they had to work very hard against the established ways of seeing
and rendering "the real."
Yet, the very thing those artists had (have) to work hard to free themselves
of is at the core of what art schools have been (and still are) teaching!
Let's look at figure drawing for a start, especially figure drawing
as taught in the art schools that cater to the needs of the animation
departments, the needs of the animation industry (though I doubt there
are any significant differences between the animation and "regular"
fine arts departments in this respect).
For Rembrandt, Giacometti and scores of other artists who, like them,
were concerned with "the real," looking at a figure with brush
in hand would inevitably initiate a confrontation with the (an) unknown.
The more they looked, the more they painted, the less they "knew."
Yet, far from being a failure, this experience of an inevitably-and-constantly-increasing
unknown was indeed a success, and very much the point of their submitting
willingly to an often painful experience.
Camus said it best when he claimed that "the failure shall be
the measure of success."
So, from an "Art" point of view, figure drawing could/should
be a privileged entry point into this experience of "the real,"
into one's own "unknown."
It may be so in schools of the caliber of the New
York Studio School of Drawing , Painting and Sculpture (http://www.nyss.org/)
(it definitely was when I worked there; remarkable artists were teaching
in that school, working with equally remarkable students), but it most
certainly is not the case in most of the figure drawing classes that
are taught elsewhere, tailored to serve character animation today or
not.
The last thing "we" want in that field is any traces of doubt
and ambiguity. The figure is to be considered a known entity and the
students have to be proficient in the established ways of manipulating
and rendering it. The figure has to remain within the boundaries established
by habitual clichés One is not allowed to "fail" when
trying to capture the appearance of the figure, therefore one is forced
to cater to the innuendoes and expectations of the societal models (see
below: "A head? A head? Everybody knows what a head looks like!").
Face it, if what I say is true, figure drawing as taught most everywhere
is a training in conformism, quite far from being the access to personal
vision many may think they are getting into!
Surely, there's got to be more to it than that?

"Everybody knows what a head looks like!"
"Everybody knows what a head looks like!"

"Everybody knows what a head looks like!"
|
In
the late thirties, Alberto Giacometti was a highly regarded member of
André Breton's surrealist group. As he was having problems with
the making of a head (a sculpture), he hired a model, a model he planned
on keeping for about a week, a time he felt would be more than sufficient
for him to master the head once again and go on with his own compositions.
However, the more he looked at the model, the more he worked on his
sculptures and drawings, the more mysterious the whole thing became.
"Nothing was like I imagined," he said.
At about the same time, Breton came to visit Giacometti's studio and
was very annoyed at seeing him working once again "from the visible."
When Alberto tried to explain to him why he was working again so diligently
"from nature," Breton went into a fury, shouting: "A
head? A head? Everybody knows what a head looks like!"
Giacometti's "Nothing was like I imagined" is a
real key here, and I posit that the point of all Art (to which animation
has a lot to contribute) is to give both the artist and the viewer(s)
a glimpse of the difference between the world we take for granted (as
we "imagine" and expect it to be), and the world as uniquely
experienced by each one of us bereft of those expectations.
"Art is what makes me see" is possibly one of the most
meaningful things ever said about that.

"Nothing was like I imagined"
"Nothing
was like I imagined"

"Nothing
was like I imagined"
|
It
seems to me that to most animators, animation students, animation teachers,
and animation professionals alike, a head is (supposed to be) a known
entity, and "the eye works just like a camera and we all see
the same thing!" (This is actually a direct quote from a former
director of a relatively well known Canadian art school. I have heard
very much the same things uttered in US art schools.)
This taking "the real" for granted is a rampant disease in
art schools as a whole, not just in the departments that cater to the
animation industry.
Come to think of it, it is a rampant disease in our society as a whole!
Who would dare today to go into an art school and say point-blank: "Can
you please help me, I just want to try to paint things as I really see
them?"
I can hear the laughter all over the school grounds if someone were
to be so "naive."
Yet, this was the avowed aim of Giacometti's work, of his life. I am
convinced he shared that exploration of the visible with his "spiritual
grandfather" Cézanne (he said so himself) and with so many
other artists we admire so much today (but possibly for the wrong reasons).
We admire them because we wrongly think they have invented/manufactured
a style, while all they have done (actually much harder than the mere
fabrication of "style") is to connect with -and make visible-
their preverbal perception, their courageous connection with "the
real," made visible through their hard work, to themselves, and
to us.

"Things are not what they appear to be, nor are they otherwise."
"Things are not what they appear to be, nor are they otherwise."

"Things are not what they appear to be, nor are they otherwise."
|
"The
mature Cézanne had no designs on the field of vision except to
uncover the designs he saw in it. It is this suspension of will power
that gives him admission to the undifferentiated world which precedes
knowledge, to Eden as it was before Adam conferred separating names
on each form of vegetal and mineral growth."
(Yale Review, Spring 1980, by Ronald Hayman)
Connecting with our own unknown seems to me to be so ever present in
the better artwork, yet it is almost totally absent in animation today,
absent even though it could be a source of a much-needed renewal in
a field where repetitiveness has become endemic : "Part
of the reason the animation industry is in trouble is that people [audiences]
are just being given the same old things all the time."
(Brown in http://mag.awn.com/index.php3?ltype=pageone&article_no=863&page=4)
Or read these words from Chris Robinson's paper on Pierre Hébert:
"Animation,
and specifically independent or 'auteur'' animation, which is often
the feeding ground for any and all new trends in commercial animation,
is at a dead end. Stylistic and narrative innovations certainly continue,
but all within the same abiding walls; walls that have been pushed as
far as they will bend."
(Original is here: http://mag.awn.com/index.php3?ltype=pageone&article_no=843&page=1)
These walls are indeed what we will be looking at in the next articles,
I can already say that "going back to the visible" as Giacometti
did is to me a necessary step if we are to see through/beyond them.
"I want to paint things as I really see them" can trigger
laughter, or it can trigger something much worse, even more insidious,
more dangerous: the student who wants to paint what he sees will
then be told how things look and even how to draw "them"
accordingly!
And most people will not see the difference. Hell, they won't even suspect
there is a difference, a difference so huge, it is the proverbial one
between heaven and hell!
There seem to be two major options here: either one believes "the
real" is a known, quantifiable and finite entity and it then is
common to render it according to societal models ("photorealism"),
or, as is more often the case with "artists," to "improve
upon its assumed-to-be-known appearance by manufacturing a style."
("What can I do with/to that?" which inevitably leads
to "manufactured styles").
Or, one can acknowledge the elusiveness of "the real" and,
attempting to connect with it without editing out that elusiveness ("to
cater to the appearing as it appears," as Husserl would have
it), to uncover an inherent style which is as personal to oneself as
is the color of one's eyes.
This inherent style is the intrinsic "flavor" of one's continuous
and inevitable failure to succeed at capturing reality.
"What is it?" or better yet, "Who am I?"
Art is too often misused in order to put a Band-Aid on the gaping hole
we so tenaciously try not to see (but is it Art then?), yet Art can
(needs) be that which we do when we try to honestly look at that hole,
without any distraction, in order "to cater to the appearing
as it appears."
It is to me very important to realize that all that we do is conditioned
by our basic world view (Weltanschauung), and that for the most
part, our world view is totally constituted and maintained by our reliance
on our societal models.
Animation (like any visual art) is highly dependent on the world view
of its creators, and if they do not see that "the real" is
indeed a mystery, they will therefore, intentionally or not, continue
to spread the gospel of the "fallacy of misplaced concreteness."
A "good" example of that is this amazing faith in 3D animation,
this completely naive belief that it best approaches "the real
as we know it." ("The eye works like a camera and we all
see the same thing.")
Despite the fact that our primary connection with "the real"
is first and foremost subjective, we surrender that to the false gods
of "objectivity" and marvel at the "success" of
anal-retentive renderings of monkeys "one hair at a time!"
I posit that it is high time we try to change the way we deal with the
(our) visible and see (!) if we can, finally, introduce/allow in our
work more of what our better painters and philosophers have been telling
us for a very long time already: "Things are not what they appear
to be, nor are they otherwise!"
As far as creating images is concerned, it looks to me as if most animators
today are still buying the official "vision" of the 19th Century
Salon painters, "the eye works just like a camera, and we all
see the same thing."
Surely, there's got to be more to "it" than that!?
Animation (Art): Prozac, or Kyosaku?
We'll continue to look at this in more detail in a couple of months,
trying to see what I meant when I said, upon witnessing the murder of
Amélie Poulain:"Oh no, there they go again!"
(A
Kyosaku is a small flat stick used in Zen meditation to help practitioners
deepen their practice. By hitting the meditator on a certain spot on
the shoulders, it can reinvigorate, re-center the sitter, and often
be a great source of renewed motivation and energy.
And Prozac? I guess it could be considered to be, along with TV, commercial
animation, sex, booze and dope, an important part of the cement of our
"civilization?")